I have a simple Gruntfile that I want to be able to run from an icon in my OSX dock.
I have created a very simple shell script (launcher.sh) that I will save as an application so I can add it to my dock. It works great when I run it directly in my Terminal:
#!/usr/bin/env bash
$(grunt serve --open)
It also works fine with this shebang: #!/bin/bash
However when I call the shell script from an Automator workflow I get the following error:
launcher.sh: line 2: grunt: command not found
This is my Automator set up:
What am I doing wrong?
Update
If I put this in my launcher.sh
file:
#!/bin/bash
`/usr/local/bin/grunt serve --open`
I get a different error in Automator: env: node: No such file or directory
But, as before, if I run the script directly in Terminal its fine - so I think @mklement0 is right about the PATH
Update 2
launcher.sh
#!/bin/bash
grunt serve --open
Automator
PATH="/usr/local/bin:$PATH"
~/Public/Sites/launcher.sh
Now I'm still getting an error popup when I run it in Automator, but it has no details - it just says:
The action "Run Shell Script" encountered an error.
The Log panel shows a blank entry. Is there a way to get more info? A verbose mode perhaps?
Update 3
So this is weird... if I use &> ~/log
it works. Without it it fails.
But this is working, thanks @mklement0, it'll do for now
PATH="/usr/local/bin:$PATH"
cd ~/Public/Sites && ./launcher.sh &> ~/log